2/18/2023 0 Comments Motorsport manager review![]() ![]() A graph provides the degree of competitiveness of each component, in order to focus on the less performing areas. ![]() There are six areas for improvement: transmission, suspension, brakes, engine, rear and front wing. Among the menus in which one enters most frequently, that of the development of the single-seater occupies the main place. It goes without saying that each item must be carefully monitored between races, although some, such as the renovation of the headquarters, require sparse maintenance. On the one hand there is the management of the team which is governed through a desktop divided into ten menus, each with its own dignity, even if some screens are slightly redundant. The title of Playgames owes much more than something to Grand Prix Manager: the structure is in fact traced slavishly, with two main and complementary phases. For example, in GP2 you cannot get your hands on the engine, because you have to keep the one supplied by the parent company unchanged. Each championship has a dozen teams and a personalized "tracklist", as well as a series of rules that differentiate it, even significantly, from the others. Motorsport Manager adopts a very audacious rule that Ecclestone and Mosley wanted to introduce a few years ago, namely a system of promotion and relegation to the next category, just like with soccer teams. On the contrary, by choosing the very scarce Panther, a newly arrived Australian, the challenge will be total, given that the mechanics are the relatives of the team manager and the engine is that of the Punto del nonno. There is no real level of difficulty, although it is obvious that by choosing the equivalent of Ferrari or Mercedes there will not be too much to deal with structures, sponsors and drivers, because those present by default are already at the highest levels. Tier 3 is the European one, then we move on to what we would call GP2 to finish with the premier class. Once the low blow has been taken, Motorsport Manager immediately manages to catalyze the attention: after creating the customized version of Maurizio Arrivabene there is a choice to face a single race weekend, try some situations preset by the developers (for the moment there are only two, but others have been promised) or face an epic world ride, choosing from three increasingly challenging championships. While a large community is already working to remedy it, there is still the disappointment for the lack of an internal editor who can make up for the lack of Hamilton, Vettel and company. Let's start immediately with the biggest sore point, namely the absence of the FIA license: this implies that the names of the drivers and teams mimic the real ones, as well as the tracks that do not faithfully follow those we all know. ![]() There are no editors and licenses, there are a few bugs too many: even then Motorsport Manager is an excellent game No Hamilton no party For a long time, a management software on the magical world of Formula 1 has been expected and, thanks to SEGA, the guys from PlaySport, after having gained experience on mobile platforms, can show off a title that is in step with the times, albeit a little longer. Edward Grabowski: Even the font used is very similar to that of the MicroProse games of the second half of the 90s. This is a management system that refers, not too subtly, to the only and deserving exponents of the genre, namely the Grand Prix Managers of Eng. ![]() Have you lost count of all the times you sent Domenicali's strategies to that country? Are you still gnawing at your guts for the world championship lost by Alonso in the Emirates in 2010? Good, finally you can turn on the radio and remote control the drivers from the wall thanks to Motorsport Manager. ![]()
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